Desmume How To Use Controller

Desmume How To Use Controller 4,9/5 4877 votes
  • The PC version of the emulator also supports the use of a microphone to emulate the internal microphone of the DS. To make use of this feature you need the latest version of the emulator as well as a microphone that is set up correctly. DeSmuME can also emulate the DS microphone using an internal noise sample or by generating random white noise.
  • I have a Windows 10 PC (Version 1803) and a New Nintendo 3DS XL (Sys 11.6.0-39U and Luma3DS v9.0 + Boot9Strap v1.3). I can run DeSmuMe fine on my PC. I was wondering if I could use my New 3DS XL as a controller for DeSmuMe with the Touch Screen mapped to the Emulator's bottom screen? Could that be possible?
  1. How To Use Ps3 Controller On Desmume Mac
  2. Desmume How To Use Controller Pc

DeSmuME: Nintendo DS emulator - Play with a PS4 Gamepad (on your PC) PS4 controllers work on most PC games, but DeSmuME: Nintendo DS emulator may not support it properly. Pinnacle Game Profiler can solve all your controller problems. Just click the button below to download the Pinnacle Game Profiler.

.UPDATE 04/10/18.IGNORE THIS GUIDE! I wrote this a while ago and since then I've realised the best way to play emulator games via Steam, and allow access to the Steam overlay and full Steam Controller configurations, is to RUN THE LAUNCHBOX 'BIGBOX' UI AS A NON-STEAM GAME.

This allows you to create a single Steam Controller config for BigBox that will then persist throughout ALL the games launched from BigBox, regardless of the emulator. Coupled with Retroarch, this makes for a clean, consistent experience across all platforms, and no need to mess about adding hundreds of non-steam applications. Sure, you have to use two UIs to launch games, but the benefits are HUGE:-)Get BigBox here:Old guide.Most emulators work very well with the Steam Controller 'out of the box' but there are a few that need a bit of tweaking to set up. Having spent a long while trawling the internet for tips and guides on how to get the Steam Controller to work with various emulators I thought I'd try and put it all together in a single guide.It is not a comprehensive guide to all emulators, simply because there are just so many, but I will attempt to add as much info as I can and update the guide with any tips or suggestions from others.This guide only covers tips on how to get your Steam Controller fully functioning with certain emulators, it is not intended to include any controller configuration guides. Standard mamedev.orgmostly works ok, but it's a bit stubborn.

It will only recognise default gamepad inputs. If you bind any keyboard or mouse commands to the Steam Controller they are totally ignored, and rebinding any controller inputs are also ignored (bizarrely). The only option this leaves you is to bind the controller commands to the native Mame inputs via its own interface, which is dead easy to do, and since most coin-op games only have a couple of buttons this leaves lots of additional controller inputs free to bind.Example of a MAME input config menu. By the way, if you have www.mameui.info then give up hope of getting the Steam Controller to work with it. In the same way that standard MAME ignores any KBM inputs, Mame64UI completely ignores all inputs. You'll need to download the ngemu.com and extract it to the 'Plugin'/'Input' folder of pj64-emu.com. Pokopom's plugin is the holy grail for Steam Controller users who play certain emulators but doesn't allow changes to the default config, which is fine for most other emus but it means the four 'C' buttons of the N64 layout are fixed to the right analog stick.

For a standard Xinput controller (like the 360 pad) this isn't really an issue, but for the Steam Controller it means the four-way 'C' buttons are bound to the right pad, which isn't ideal, but works ok. Two of the 'C' buttons, however, are mapped to B and Y (C-down and C-left respectively) which works well for many games that use those buttons for separate functions.Pokopom's settings screen (note the lack of binding options)Example of a Project 64 controller config. You'll need to download the ngemu.com and extract it to the plugins folder of www.epsxe.com. Create a new folder called 'inis' in the main 'epsxe' folder (the reason for this will become clear later). Get the latest version of ngemu.com, unpack it and put its contents in the 'plugins' folder.

From the epsxe 'config/video' menu setting select 'PeteOpenGL2 Tweaks 2.2' (or whatever version you have) plugin and make sure you also already have www.pbernert.com in the plugins folder. Run ePSXe and just check that any game starts up ok. Close ePSXe. Go to the 'inis' folder you created earlier and you should find a file called 'gpuPeteOpenGL2Tweak.ini' has been created; open it up with a text editor (notepad will do). Find the section at the bottom labeled PadPlugin and change the two lines immediately below to the following (this will make sure ePSXe is using the pokopom input plugin, as you can't actually choose it from the ePSXe UI.). Port1 = pluginspadPokopom.dllPort2 = pluginspadPokopom.dllUPDATE: If you have epsxe 2.0 you can now select the controller plugins from the main epsxe window, so no need for the above two steps!.

The Pokopom plugin starts working once you've booted up a game and ePSXe should now detect the Steam Controller as an Xinput device and work fine with any Gamepad inputs you use on your controller config. The plugin's controls cannot be rebound and attempting to change the controller settings via ePSXe has no effect on Pokopom. Thankfully, all the controls can simply be rebound by the Steam Controller to set up whatever controller binds you wish. By the way, if you like your games stretched to widescreen the PeteOpenGLTweak makes the aspect ratio fixed by default, for some strange reason (and changing the aspect ratio in graphics settings has no effect). So you'll need to edit the relevant section in 'gpuPeteOpenGL2Tweak.ini' and change it to 'false', like so.

How

There are a few ways to launch emulator games from Steam's Big Picture. You can just add the emulators themselves as Steam shortcuts and run the games from the emulator, which is made easier by using the Steam Controller.However, you can also launch games individually, which not only looks nice but it has the added advantage of allowing you to set up Steam Controller configurations for each game, not just each emulator.

You can then share these configs with the rest of the Steam community. Another perk is being able to exit shortcuts via Big Picture, instead of having to bind exit hotkeys.I've created a guide to explain the most popular methods of adding emulator games to Steam, which can be found. I'm going round in circles on this, I think. I'm trying to get mame64 (from working.

Controller

The article says it should be okay, but I must be doing something wrong. Uninstall skype for business windows 7. It's also possible I've messed things up by some of the other changes I've tried. Can anyone tell me what I need to do in the following areas?1) Which controller template should I set up in steam BPM2) Should I set the above up at the game level or at the desktop config level, or somewhere else3) any changes to the default mame.ini4) any command line flags passed to mame64.exe5) Any settings with in mame64 itself (Device Mapping? Anywhere else?)I've tried dozens of different combinations, but nothing seems to work.

My test for 'nothing seems to work' is to go into an input configuration screen in mame, selecting an action, and pressing various controller buttons. There's no response to any controller presses when I do this, but pressing a keyboard button does set the input to use that button). This seems like an excellent guide - thank you for your hard work putting it together. Can I ask if you have confirmed if the steps above, particularly with Pokopom, work when you are using Steam controllers and a Steam Link?

How To Use Ps3 Controller On Desmume Mac

Controller

Desmume How To Use Controller Pc

I have followed your steps as closely as possible, but get no response from my Steam controllers through the Link.When I use the generic controller plugin that is included with ePSXe, it DOES allow me to use the controller, but only for one player, not two. This is why I went looking for a fix and discovered your guide. Any thoughts on what setting I might be missing?