Red Faction Guerrilla Graphics Mods
How do the upgrades compare in both games? Do they both give you a nice progression of items, etc?The upgrade systems are similar for both games. In Just Cause 2 you unlock the more powerful weapons as you play along and you can upgrade any gun you can find in gam. The exception are the DLC items which are available and fully upgraded from the start.In Red Faction Guerilla you can upgrade some weapons but not all and some are not really worth the upgrades.To answer your question about the bolopath it was a trainer that was used for cheats. A update stopped it from working and I don't know if it was ever updated to work again.
Red Faction weapons The red faction have created a few weapons to support their cause, though most of their weapons come from whats stolen from the enemy and stored, although the red faction are mainly underground and using guerilla tactics. Pistol - The pistol is the basic EDF side-arm, carried only by their lowliest grunts.
In regard to upgrades, I'd actually say RFG is a tiny bit better.In JC2, you'll collect weapon parts, vehicle parts, and armor pieces (IE, health upgrades). Basically all weapons are available to some level if you know where to look (except maybe the grenade launcher and rocket launcher, but at least the rocket launcher occurs pretty regularly in missions.) You'll have the choice to upgrade your weapons (which are nice but nothing flashy- strictly a linear progression that increases ammo capacity, damage, etc.) and your vehicles (likewise, linear progression of basic stats, plus some vehicles I think get guns at max upgrade). Upgrades are nice, but not a particular draw.In RFG, you pick up ore and debris for currency- destroying buildings, vehicles, and ore patches gives it to you. The upgrades are a bit confusing and not always useful, but they're at least very distinct when you unlock a new weapon. That's more appealing to me, really- unlocking something new as opposed to minor upgrades to existing items. Having played only JC2 and not RFG I still can't see how Red Faction could be better than JC2.Get JC2. Nothing says awesome like strafing an army base in a helicopter you stole on the other side of the map, and then when they are about to shoot down that helicopter, you point the flaming wreck at a tank.
While you are riding a flaming helicopter on the outside, moments before the vehicle slams into a taknk you use your parachute to yank you off at the last minute. Then, while in mid-air, you use the grapple arm to pull yourself to ANOTHER helicopter, pull the poor pilot out and throw him to his doom before continuing to strafe the base into oblivion.My only complaint about JC2 is sometimes the difficulty spikes so sharply it might as well be a wall, but mostly you can just run away and come back from another angle. Having played only JC2 and not RFG I still can't see how Red Faction could be better than JC2.Get JC2. Nothing says awesome like strafing an army base in a helicopter you stole on the other side of the map, and then when they are about to shoot down that helicopter, you point the flaming wreck at a tank.
While you are riding a flaming helicopter on the outside, moments before the vehicle slams into a taknk you use your parachute to yank you off at the last minute. Then, while in mid-air, you use the grapple arm to pull yourself to ANOTHER helicopter, pull the poor pilot out and throw him to his doom before continuing to strafe the base into oblivion.My only complaint about JC2 is sometimes the difficulty spikes so sharply it might as well be a wall, but mostly you can just run away and come back from another angle.Yeah, your last point is my issue with it. All that good stuff happens for awhile, but eventually it becomes: Shoot an enemy, 50 ATTACK HELICOPTERS AHHHH!
I have them both. Just Cause 2 is a superior game in every respect.
There are annoying elements, such as the enemy spamming attack helicopters as noted above, but they're outweighed by a more interesting movement mechanic, more vehicles, more weapons, more things to destroy.etc.etc.I like the more dynamic destruction in RF:G though.no one building will necessarily ever go down the same way depending on how you destroy it (which you have a lot of ways to do). In JC2, you're limited to 'red items' and vehicles. Sure, a barrel may shoot off in a different direction when you blow it up, or maybe you can come up with some interesting ways to use them, but once you've seen what JC2 has in the way of explodable objects, that's it. Water towers will always blow up the same, cranes the same, rockets the same, etc.
This is what makes RF:G more interesting to me. With my charges, I can plant them them in any number of ways on any structure and they way it goes down is completely unique to how I do that. The one thing about Red Faction Guerilla I don't like is just bland the game looks. It's so brown and uncolorful. Some people like that I guess but I don't like that post-apocalyptic look where everything is so dirty, etc.
I much prefer a more vibrant colorful/fantasy type of world, etc.On the other hand, I think they did a nice job of imagining a colony setting, with the different 'neighbourhoods' all reasonbly distinct. The vehicle designs, while generally very derivitive, also suit the game well.
Red Faction Guerrilla Re-mars-tered Mod Manager
I’ll never forget that magical summer of 2009 when everyone went around smashing buildings to pieces with an ostrich-shaped hammer. Well, the noughties are back in fashion, baby, and is back too. Volition’s smashtastic shooter is being snazzed up a little for a re-release as the new Re-Mars-tered edition, publishers THQ Nordic announced today. They put the hyphens there to highlight the wordplay, not me. Re-Mars-tered will have fancier graphics and, they tell me, will come as a free upgrade for people who own the original on Steam.Red Faction Guerrilla is, I’m told, a third-person shooter about revolution on a Martian mining colony. I don’t remember much of that because I was too busy smashing levels to pieces. While the first Red Factions had destructible terrain, Guerrilla goes for destructible buildings instead, letting us drive through buildings, blow up bridges, demolish houses with a mech, and generally be a chuffing nuisance.
Red Faction Guerrilla Cheats
See for more on all that.THQ Nordic explain that the Re-Mars-tered Edition will boast “heavily reworked textures and graphic features adding for example specular maps,” improved shadow rendering and lighting, reworked shaders and postprocessing, and native 4K resolution support.All this is coming our way as a side-effect of them releasing the game on Xbone and PS4. While their official announcement doesn’t mention it, I did ask their PR peeps and they did tell me it’s a free upgrade for existing Steam owners.Red Faction Guerrilla Re-Mars-tered is due to launch by the end of June.THQ Nordic have been fairly responsible stewards since buying THQ’s name (they were formerly Nordic Games) and many of their games as the publisher collapsed. They’ve patched Guerrilla a fair few times and most recently, have been for years and released, have finally got started and touched the old games up a little, and generally done their best to pretend they are THQ. They don’t have the same eye for new games but they are taking care of the old.See you, space asshole.